RECOD artwork featuring a Modern Warfare operator

An independent community project

Play.
Build.
Revisit.

RECOD brings players together around Modern Warfare (2019), version 1.20, with private play, custom tools and room to experiment.

Modern Warfare (2019) · Community project

Who we are

A project built around the people who still play.

RECOD is an independent, player-led project focused on revisiting Modern Warfare (2019), build 1.20. We develop a custom client and supporting software for private sessions, community servers and in-game experiments.

At its heart, RECOD is about making it easier for friends to meet in game, and giving curious players tools to explore new ways to play and customize their experience.

Community-led · Private play · Ongoing experiments

What we do

Tools for playing, hosting and creating.

RECOD combines social features, private servers and creative tools to bring a small community together around a game they care about.

01 / PLAY

Friends and matchmaking

Online presence, in-game friend requests and private matchmaking help players find each other and join the same sessions.

02 / HOST ROADMAP

Stable servers and classic modes

Our commitment is to build stable community servers with a wide range of game modes, bringing back the feel of playing before the original servers shut down. 24/7 hosting is planned once hosted infrastructure is ready.

03 / PROGRESSION

Saved progression and the full store

Player XP, weapon XP and Battle Pass progression are saved, alongside a complete in-game store experience.

04 / CAMOS

Custom camos without limits

Create your own camos with no limit beyond your imagination. Reload them in game and use the layer editor to combine texture layers.

05 / COMBAT EFFECTS

Tracer and impact effects

Experiment with selectable tracer colors and weapon impact visuals to give shots a distinct look.

06 / VERDANSK

Halloween atmosphere

A darker Verdansk lighting preset and randomized ambient WAV sounds on each configured client add a seasonal mood to private sessions.

How it works

One shared project. A few moving parts.

The client, online services and server tools work together to support private community play.

  1. 01

    Players use a compatible client

    Everyone in a session needs the supported RECOD client and a compatible game installation.

  2. 02

    Online services connect the group

    Configured services handle presence, matchmaking and the information needed to find a session.

  3. 03

    A host runs the game session

    A dedicated server can host a selected mode while players join from their own PCs.

Launch countdown

The next chapter is on its way.

STILL IN WORK

Independent by design

Made by players, for private community play.

RECOD is an unofficial community project and is not affiliated with or endorsed by Activision. It is intended for use with a legally owned game copy. RECOD does not distribute the original game or its proprietary files. Some features are experimental or still being developed, and availability may vary between builds.